<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6546136880443353262</id><updated>2011-11-27T15:53:23.401-08:00</updated><title type='text'>Charlie Fleed's Blog</title><subtitle type='html'>Here you can find all the info about my activities. Feel free to post your questions, comments, thoughts.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://charliefleed.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6546136880443353262/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://charliefleed.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Charlie Fleed</name><uri>http://www.blogger.com/profile/08138336064030063170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6546136880443353262.post-3708419583596385748</id><published>2010-04-03T14:26:00.000-07:00</published><updated>2010-08-20T23:40:17.648-07:00</updated><title type='text'>CTB by Charlie Fleed</title><content type='html'>&lt;span style="font-weight: bold;font-size:130%;" &gt;A Final Fantasy X-like Battle System, version 3.1 (4-7-2010)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(104, 155, 155);font-size:100%;" &gt;LATEST FEATURES: Flying Actors, Grandia-like BAR, ATB-like bars, Party members Switching, Transformations, FFX-like Summon Abilities Learning, Steal, Skills Drain/Aspire/Demi with different damage animations, Support for 6/8 chars (depending on the status style), Summons, Individual Battle Commands, Auto-Phoenix&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i473.photobucket.com/albums/rr99/charlie_lee_79/31_3.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://i473.photobucket.com/albums/rr99/charlie_lee_79/31_3.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i473.photobucket.com/albums/rr99/charlie_lee_79/31.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://i473.photobucket.com/albums/rr99/charlie_lee_79/31.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Introduction&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hi all. This is a custom FFX-like battle system. It includes summons, individual battle commands and many other features.&lt;br /&gt;I hope you will enjoy it, and I invite you to report bugs and give comments, suggestions...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Demo&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sites.google.com/site/charliefleed/CTBbyCharlieFleedv3.1-AnimBattlers13.2.zip"&gt;http://sites.google.com/site/charliefleed/CTBbyCharlieFleedv3.1.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Videos&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1WCMZnBDTcs&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/1WCMZnBDTcs&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;object height="300" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/exVQy1jF0Ac&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/exVQy1jF0Ac&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Author's notes (updated to v3.0)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This system does not use the SDK. Please do not ask for an SDK compatible version, I will not release any.&lt;br /&gt;You can publish the system in your site/forum provided that you:&lt;br /&gt;1) insert a link to this page;&lt;br /&gt;2) use the demo URL found in this page (do not upload on other file sharing services, do not post the script as text);&lt;br /&gt;3) report the terms of use specified below.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Terms of use&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The battle system is free for use in non-commercial games, provided that credit is given to me as the author, or the original author if you use a modified version of it. For its use in commercial games, please contact me.&lt;br /&gt;These terms also apply to all the previous versions of the system (including the ones under the name "CTB by Charlie Lee").&lt;br /&gt;The battle system uses the script "Minkoff's Animated Battlers - Enhanced" by DerVVulfman. For its terms of use, please refer to this page: &lt;a href="http://rmvxp.com/thread-510.html"&gt;http://rmvxp.com/thread-510.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Features&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Individual turn based BS&lt;/span&gt;: different actions cause different delays.&lt;br /&gt;All actions are executed immediately (i.e. zero casting time, only a delay after the action execution).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Support for 8 chars during battle&lt;/span&gt; (6 if you use style 1).&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Individual Battle Commands.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Transformations, Summons, Party Switching, Limitbreaks/Overdrives.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;FFX-like Skill Learning System for Summons/Aeons.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;CUSTOM SKILLS&lt;/span&gt;: Shield, Sacrifice, Drain, Aspire, Demi, Steal, Reflect, Drakoken.&lt;br /&gt;Advanced targetting (if it can be called so): depending on the skill, the target may be:&lt;br /&gt;&lt;br /&gt;a single element either ally or enemy (reflex for example);&lt;br /&gt;a single enemy or all the enemies (see double slash in the demo).&lt;br /&gt;&lt;br /&gt;Attacking all the enemies deals half damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;CUSTOM STATES&lt;/span&gt;: Priority, Thievery, Reflect, Reaction, Auto-Phoenix, Double EXP, Regen, Auto-Life, Stop Time, MP 1, Half MP, Doom, Zombie, Stone.&lt;br /&gt;Multiple states are shown through cycling text during battle.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GRAPHICS&lt;/span&gt;&lt;br /&gt;Custom damage sprite animation for SP and HP loss and gain.&lt;br /&gt;Two Status battle styles available.&lt;br /&gt;Animated HP bars.&lt;br /&gt;Target indicator in the turns bar.&lt;br /&gt;&lt;br /&gt;A modified status window that shows the exp points for the learning process.&lt;br /&gt;A status window available during battles.&lt;br /&gt;A window showing the turns.&lt;br /&gt;I'm sure I'm missing something... if you see anything non-standard... it was me.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Screenshots&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i473.photobucket.com/albums/rr99/charlie_lee_79/Immagine-2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://i473.photobucket.com/albums/rr99/charlie_lee_79/Immagine-2.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i473.photobucket.com/albums/rr99/charlie_lee_79/grandiabar.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://i473.photobucket.com/albums/rr99/charlie_lee_79/grandiabar.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img107.imageshack.us/img107/5934/ctb3ln6.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://img107.imageshack.us/img107/5934/ctb3ln6.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img153.imageshack.us/img153/2696/ctb26qy6.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://img153.imageshack.us/img153/2696/ctb26qy6.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img151.imageshack.us/img151/6603/ctbpicturesji3.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://img151.imageshack.us/img151/6603/ctbpicturesji3.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i473.photobucket.com/albums/rr99/charlie_lee_79/battlereport.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://i473.photobucket.com/albums/rr99/charlie_lee_79/battlereport.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img527.imageshack.us/img527/4281/immagine0mo5.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://img527.imageshack.us/img527/4281/immagine0mo5.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img252.imageshack.us/img252/443/ctb1wv9.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://img252.imageshack.us/img252/443/ctb1wv9.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img107.imageshack.us/img107/6602/ctb2dm2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://img107.imageshack.us/img107/6602/ctb2dm2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Instructions&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Please refer to the pdf that is included in the demo.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;FAQs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A lot of people ask questions regarding Minkoff/DerVVulfman's animation system:&lt;br /&gt;&lt;br /&gt;Why do not my battlers show up correctly?&lt;br /&gt;How can I move the battlers?&lt;br /&gt;I don't like the positions of the battlers, how can I change them?&lt;br /&gt;Can I configure the enemies/party members to be static and/or not animated?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Q: Can I use default battlers?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;A&lt;/span&gt;: Yes, you can do it with the proper configuration of Animated Battlers. Read the &lt;a href="http://www.fileden.com/files/2008/10/3/2126590/Files/RPGMaker/RMXP/Docs/Animated_Battlers.pdf"&gt;PDF GUIDE FOR ANIMATED BATTLERS&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Q: Can I use character sets or spritesheets with 7 or 10 rows and 6 frames?&lt;br /&gt;A: Yes, you can do it with the proper configuration of Animated Battlers. Read the &lt;a href="http://www.fileden.com/files/2008/10/3/2126590/Files/RPGMaker/RMXP/Docs/Animated_Battlers.pdf"&gt;PDF GUIDE FOR ANIMATED BATTLERS&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Q: My archer shouldn't run towards the enemy when he attacks with his bow...&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;A:&lt;/span&gt; Find MNK_STATIONARY_WEAPONS = [17,18,19,20,21,22,23,24] in the configuration of Animated Battlers and put all the IDs of your bows, guns, etc.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Q: How can I change the party positions?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;A:&lt;/span&gt; With the introduction of Animated Battlers Enhanced version 12.3, you need a script called Formation System, which is available here. Refer to the &lt;a href="http://www.fileden.com/files/2008/10/3/2126590/Files/RPGMaker/RMXP/Docs/Animated_Battlers.pdf"&gt;PDF GUIDE FOR ANIMATED BATTLERS&lt;/a&gt; for the details.&lt;br /&gt;&lt;br /&gt;For all this stuff please also refer to &lt;a href="http://rmvxp.com/thread-510.html"&gt;this page&lt;/a&gt; for instructions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6546136880443353262-3708419583596385748?l=charliefleed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://charliefleed.blogspot.com/feeds/3708419583596385748/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://charliefleed.blogspot.com/2010/04/ctb-by-charlie-fleed.html#comment-form' title='18 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6546136880443353262/posts/default/3708419583596385748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6546136880443353262/posts/default/3708419583596385748'/><link rel='alternate' type='text/html' href='http://charliefleed.blogspot.com/2010/04/ctb-by-charlie-fleed.html' title='CTB by Charlie Fleed'/><author><name>Charlie Fleed</name><uri>http://www.blogger.com/profile/08138336064030063170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>18</thr:total></entry></feed>
