tag:blogger.com,1999:blog-65461368804433532622024-02-20T00:44:32.034-08:00Charlie Fleed's BlogHere you can find all the info about my activities. Feel free to post your questions, comments, thoughts.Charlie Fleedhttp://www.blogger.com/profile/08138336064030063170noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6546136880443353262.post-37084195835963857482010-04-03T14:26:00.000-07:002010-08-20T23:40:17.648-07:00CTB by Charlie Fleed<span style="font-weight: bold;font-size:130%;" >A Final Fantasy X-like Battle System, version 3.1 (4-7-2010)</span><br /><br /><span style="color: rgb(104, 155, 155);font-size:100%;" >LATEST FEATURES: Flying Actors, Grandia-like BAR, ATB-like bars, Party members Switching, Transformations, FFX-like Summon Abilities Learning, Steal, Skills Drain/Aspire/Demi with different damage animations, Support for 6/8 chars (depending on the status style), Summons, Individual Battle Commands, Auto-Phoenix</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i473.photobucket.com/albums/rr99/charlie_lee_79/31_3.jpg"><img style="cursor: pointer; width: 400px; height: 300px;" src="http://i473.photobucket.com/albums/rr99/charlie_lee_79/31_3.jpg" alt="" border="0" /></a> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i473.photobucket.com/albums/rr99/charlie_lee_79/31.jpg"><img style="cursor: pointer; width: 400px; height: 300px;" src="http://i473.photobucket.com/albums/rr99/charlie_lee_79/31.jpg" alt="" border="0" /></a><br /><br /><span style="font-size:130%;"><span style="font-weight: bold;"><span style="text-decoration: underline;">Introduction</span></span></span><br /><br />Hi all. This is a custom FFX-like battle system. It includes summons, individual battle commands and many other features.<br />I hope you will enjoy it, and I invite you to report bugs and give comments, suggestions...<br /><br /><span style="font-size:130%;"><span style="font-weight: bold;"><span style="text-decoration: underline;">Demo</span></span></span><br /><br /><a href="http://sites.google.com/site/charliefleed/CTBbyCharlieFleedv3.1-AnimBattlers13.2.zip">http://sites.google.com/site/charliefleed/CTBbyCharlieFleedv3.1.zip</a><br /><br /><span style="font-size:130%;"><span style="font-weight: bold;"><span style="text-decoration: underline;">Videos</span></span></span><br /><br /><object height="300" width="400"><param name="movie" value="http://www.youtube.com/v/1WCMZnBDTcs&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/1WCMZnBDTcs&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"></embed></object> <object height="300" width="400"><param name="movie" value="http://www.youtube.com/v/exVQy1jF0Ac&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/exVQy1jF0Ac&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"></embed></object><br /><br /><span style="font-size:130%;"><span style="font-weight: bold;"><span style="text-decoration: underline;">Author's notes (updated to v3.0)</span></span></span><br /><br />This system does not use the SDK. Please do not ask for an SDK compatible version, I will not release any.<br />You can publish the system in your site/forum provided that you:<br />1) insert a link to this page;<br />2) use the demo URL found in this page (do not upload on other file sharing services, do not post the script as text);<br />3) report the terms of use specified below.<br /><br /><span style="font-size:130%;"><span style="font-weight: bold;"><span style="text-decoration: underline;">Terms of use</span></span></span><br /><br />The battle system is free for use in non-commercial games, provided that credit is given to me as the author, or the original author if you use a modified version of it. For its use in commercial games, please contact me.<br />These terms also apply to all the previous versions of the system (including the ones under the name "CTB by Charlie Lee").<br />The battle system uses the script "Minkoff's Animated Battlers - Enhanced" by DerVVulfman. For its terms of use, please refer to this page: <a href="http://rmvxp.com/thread-510.html">http://rmvxp.com/thread-510.html</a><br /><br /><span style="font-size:130%;"><span style="font-weight: bold;"><span style="text-decoration: underline;">Features</span></span></span><br /><br /><span style="font-weight: bold;">Individual turn based BS</span>: different actions cause different delays.<br />All actions are executed immediately (i.e. zero casting time, only a delay after the action execution).<br /><br /><span style="font-weight: bold;">Support for 8 chars during battle</span> (6 if you use style 1).<br /><span style="font-weight: bold;">Individual Battle Commands.</span><br /><span style="font-weight: bold;">Transformations, Summons, Party Switching, Limitbreaks/Overdrives.</span><br /><span style="font-weight: bold;">FFX-like Skill Learning System for Summons/Aeons.</span><br /><br /><span style="font-weight: bold;">CUSTOM SKILLS</span>: Shield, Sacrifice, Drain, Aspire, Demi, Steal, Reflect, Drakoken.<br />Advanced targetting (if it can be called so): depending on the skill, the target may be:<br /><br />a single element either ally or enemy (reflex for example);<br />a single enemy or all the enemies (see double slash in the demo).<br /><br />Attacking all the enemies deals half damage.<br /><br /><span style="font-weight: bold;">CUSTOM STATES</span>: Priority, Thievery, Reflect, Reaction, Auto-Phoenix, Double EXP, Regen, Auto-Life, Stop Time, MP 1, Half MP, Doom, Zombie, Stone.<br />Multiple states are shown through cycling text during battle.<br /><br /><span style="font-weight: bold;">GRAPHICS</span><br />Custom damage sprite animation for SP and HP loss and gain.<br />Two Status battle styles available.<br />Animated HP bars.<br />Target indicator in the turns bar.<br /><br />A modified status window that shows the exp points for the learning process.<br />A status window available during battles.<br />A window showing the turns.<br />I'm sure I'm missing something... if you see anything non-standard... it was me.<br /><br /><span style="font-size:130%;"><span style="font-weight: bold;"><span style="text-decoration: underline;">Screenshots</span></span></span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i473.photobucket.com/albums/rr99/charlie_lee_79/Immagine-2.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="http://i473.photobucket.com/albums/rr99/charlie_lee_79/Immagine-2.jpg" alt="" border="0" /></a> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i473.photobucket.com/albums/rr99/charlie_lee_79/grandiabar.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="http://i473.photobucket.com/albums/rr99/charlie_lee_79/grandiabar.jpg" alt="" border="0" /></a> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img107.imageshack.us/img107/5934/ctb3ln6.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="http://img107.imageshack.us/img107/5934/ctb3ln6.jpg" alt="" border="0" /></a> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img153.imageshack.us/img153/2696/ctb26qy6.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="http://img153.imageshack.us/img153/2696/ctb26qy6.jpg" alt="" border="0" /></a> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img151.imageshack.us/img151/6603/ctbpicturesji3.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="http://img151.imageshack.us/img151/6603/ctbpicturesji3.jpg" alt="" border="0" /></a> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i473.photobucket.com/albums/rr99/charlie_lee_79/battlereport.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="http://i473.photobucket.com/albums/rr99/charlie_lee_79/battlereport.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img527.imageshack.us/img527/4281/immagine0mo5.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="http://img527.imageshack.us/img527/4281/immagine0mo5.jpg" alt="" border="0" /></a> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img252.imageshack.us/img252/443/ctb1wv9.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="http://img252.imageshack.us/img252/443/ctb1wv9.jpg" alt="" border="0" /></a> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img107.imageshack.us/img107/6602/ctb2dm2.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="http://img107.imageshack.us/img107/6602/ctb2dm2.jpg" alt="" border="0" /></a><br /><br /><span style="font-size:130%;"><span style="font-weight: bold;"><span style="text-decoration: underline;">Instructions</span></span></span><br /><br />Please refer to the pdf that is included in the demo.<br /><br /><span style="font-size:130%;"><span style="font-weight: bold;"><span style="text-decoration: underline;">FAQs</span></span></span><br /><br />A lot of people ask questions regarding Minkoff/DerVVulfman's animation system:<br /><br />Why do not my battlers show up correctly?<br />How can I move the battlers?<br />I don't like the positions of the battlers, how can I change them?<br />Can I configure the enemies/party members to be static and/or not animated?<br /><br /><span style="font-weight: bold;">Q: Can I use default battlers?</span><br /><span style="font-weight: bold;">A</span>: Yes, you can do it with the proper configuration of Animated Battlers. Read the <a href="http://www.fileden.com/files/2008/10/3/2126590/Files/RPGMaker/RMXP/Docs/Animated_Battlers.pdf">PDF GUIDE FOR ANIMATED BATTLERS</a>.<br /><br />Q: Can I use character sets or spritesheets with 7 or 10 rows and 6 frames?<br />A: Yes, you can do it with the proper configuration of Animated Battlers. Read the <a href="http://www.fileden.com/files/2008/10/3/2126590/Files/RPGMaker/RMXP/Docs/Animated_Battlers.pdf">PDF GUIDE FOR ANIMATED BATTLERS</a>.<br /><br /><span style="font-weight: bold;">Q: My archer shouldn't run towards the enemy when he attacks with his bow...</span><br /><span style="font-weight: bold;">A:</span> Find MNK_STATIONARY_WEAPONS = [17,18,19,20,21,22,23,24] in the configuration of Animated Battlers and put all the IDs of your bows, guns, etc.<br /><br /><span style="font-weight: bold;">Q: How can I change the party positions?</span><br /><span style="font-weight: bold;">A:</span> With the introduction of Animated Battlers Enhanced version 12.3, you need a script called Formation System, which is available here. Refer to the <a href="http://www.fileden.com/files/2008/10/3/2126590/Files/RPGMaker/RMXP/Docs/Animated_Battlers.pdf">PDF GUIDE FOR ANIMATED BATTLERS</a> for the details.<br /><br />For all this stuff please also refer to <a href="http://rmvxp.com/thread-510.html">this page</a> for instructions.Charlie Fleedhttp://www.blogger.com/profile/08138336064030063170noreply@blogger.com28